Principal Architect, SoC and Systems Modelling — San Francisco
NVIDIA · US, CA, Santa Clara
Posted Posted 1 hour ago
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This Principal Architect, SoC and Systems Modelling role at NVIDIA was posted in the last 5 days. Before applying, run your resume through the checker on the right — most rejections here are keyword and formatting mismatches, not qualifications.
We are looking for a Principal Architect for SoC and System performance modelling.
The NVIDIA Architecture Modeling group is looking for architects and software developers to join our various architecture efforts. A key part of NVIDIA's strength is to innovate in parallel computing fields, delivering the highest performance in the world for high-performance computing. We are constantly looking for ways to improve our SoC and Systems architecture and maintain our leadership. In this position, you will be working with other world-class architects on modeling, analysis and validation of chip & system architectures and features that advance the state of art in performance and efficiency.
What you'll be doing:
• Modeling and analysis of SoC & Systems algorithms and features
• Work in a matrixed environment, across the different modelling teams, to document, design, develop tools to analyze and simulate, validate, and verify models
• Familiarize with the different models (functional and performance) that are used at NVIDIA and help with feature implementation as required.
• Develop tests, test plans, and testing infrastructure for new architectures/features and code coverage analysis and reporting
• Mentor early engineers and help sustain good coding practices.
• Learn about newer modelling techniques and frameworks, evaluate the best solution for our needs and work with your manager to drive the change
What we need to see:
• Bachelor's Degree (or equivalent experience) in a relevant discipline (Computer Science, Electrical Engineering or Computer Engineering)
• 15+ years of relevant work experience or MS with 12+ years of experience or PhD with 7+ years of experience
• Strong programming ability: C++, C along with a good understanding of build systems (CMAKE, make), toolchains (GCC, MSVC) and libraries (STL, BOOST)
• Computer Architecture background with experience in modeling with C++ and or SystemC (TLM) and familiarity with Docker, Jenkins, Python, Perl
• Excellent communication and interpersonal skills and ability to work in a distributed team environment.
#ArchitectYourFuture
Your base salary will be determined based on your location, experience, and other objective job-related factors. The expected base salary range for this position is 272,000 USD – 431,250 USD.
You will also be eligible for equity and benefits .
Applications for this job will be accepted at least until November 3, 2026.
This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.
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